Iris is designed to help people prevent Computer Eye Strain and maintain long-term eye health. 
Prompt: To understand what a day in the life of an engineer looks like, identify a user need and design a product that could be benefit a bigger audience.
Time Frame: 10 weeks
Project Phases: Generative Research, Prototyping + Design, Evaluative Research, Manufacturing + Lifecycle Plan
GENERATIVE RESEARCH
Primary Research + Findings
Insight on engineers' daily routines and frustrations was gathered through user interviews, photo journal activity and ethnographic observations.  
Synthesis:
Synthesis tools such as empathy mapping, user persona and affinity mapping were used to connect behavioral patterns with frustrations, and thereby define the problem to be addressed.

User Persona

Empathy Mapping

Affinity Mapping

The Problem
Most people are exposed to long hours of screen time without the necessary amount of breaks needed to prevent eye strain and its side effects.
Secondary Research:
Secondary research was done through expert interview and desk research to better understand what triggers eye strain and how it can be prevented. This helped arrive at the user need. 
User Need:
People spending long hours in front of the computer need reminders to take time off screen and a fun way of exercising their eyes
DESIGN
Ideation + Prototyping:
Based on the user need discovered, concept and form ideation was done through sketching and prototyping. A final concept and form was picked based on results from evaluative research (discussed in following section).
Click on photos to zoom
EVALUATIVE RESEARCH
Usability Testing:
Once the concept was picked, the form was validated through two rounds of usability testing where participants were asked to use the device without prior instructions or description on what the product was supposed to do. Refinements were made based on how the participants responded to the product.
Click on photos to zoom
Introducing IRIS
Features
Experience
A Disposal System
Back to Top